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Here’s a very challenging D&D piece I completed recently. The commissioner was a DM running two campaigns for two parties respectively, and he wanted both in the same scene, but with wildly different backgrounds — the desert sandstorm of White Plume Mountain, and the underground tunnels of Forge of Fury — with the DM conjuring a dragon in front of both parties. What’s more, he also wanted two additional versions with just one party and the DM. That required some additional drawing, as well as a lot of planning and experimentation with my coloring process especially, to separate it all out in the end. So like I said, a big challenge! But a very welcome one, which made this piece very interesting to work on.

Here’s a really fun D&D commission I did a couple months back. The commissioner’s group was putting their regular game on hold for a Halloween session where their characters would encounter a fantasy version of a stereotypical Italian restaurant — a CANNIBAL Italian restaurant, run by the evil Tony Linguine and his staff of drunken goblins — and the PCs are on the menu (literally)!

Thanks for looking, and if you want to see more, you can check out my website at http://www.brandonpalas.com!

A recent commission. A couple of Half-elf adventurers, preparing for battle! He’s a Great Old One warlock whose patron is a big blue sun that appears to him but never speaks, and he summons his pact weapon by pulling it out of a black (blue?) hole. She’s a glamour bard who was raised in the feywild, and here we see in her in her Mantle of Majesty, just beating the world into submission with her radiant beauty.

Here’s a cool Curse of Strahd commission I recently had the chance to do. It was commissioned to commemorate the end of the campaign, and immortalizes the triumphs and epic fails of the party, such as taking over a town, punching your way out of a shambling mound, accidentally burning down a windmill with a bunch of kids inside, accidentally drowning a bunch of ravens who were actually people, accidentally blowing up a wagon, and taking advice from a talking sword.  And of course, Strahd himself looms over the whole thing.

Artistically, it was a big challenge to fit this many characters, with this many bits of “business”, onto the page in some kind of coherent composition, all while giving each character the “screen time” they deserve. I think it ultimately came out very nicely, but it took a lot of messing around to get it there!

Here’s an extended family portrait commission! I’ve never done a single illustration with so many full figures before, much less one where every figure was a likeness of a real person (or dog!) Very challenging, but very fun and rewarding.